@Kilroy controls: I said the scheme was bad, not that it controlled bad. y and a should be reversed. It’s uncomfortable to shoot. All controls should be remappable, but Nintendo refuses to make this adjustment time and again.
I hope the changes they make are beneficial to getting more out of the game, because if it’s mostly a retread of things I’ve already done, it’s not going to hit the same way any more.
I don’t care to get into anything else, and it’s fine that you’re happy with things the way they are.
After playing the demo (and having played the 3DS version to death), it's basically the same game with a worse control scheme (fixable), a shiny coat of paint, and some spiffy cut scenes (which are not why I play games, but to each their own).
We'll see if they add any new missions or if the multiplayer has any legs to it, but this release of an incredibly short game, even at a lower price of $50 and with increased production values, still feels like it's pushing things in the wrong direction.
@Damo And to further clarify, my initial comment wasn't calling you out. It wasn't directed at you saying you missed something or should correct the article to include it. It was just mean to say to others, "Hey, this game also does that." That's all. So I'm not sure why you felt the need to be so defensive, as if I were being critical of you.
You: Robotron isn't an FPS though. Me: SWE1 Race was? [meaning it was a FPS] You: It's in the text. Me: And Robotron wasn't. You: But SWE1 WAS mentioned in the article.
Me: You're the one not understanding this conversation, which was always about a control scheme.
@Damo So what's the problem with mentioning the only other game (AFAIK) that has the same atypical control scheme on the N64 that wasn't mentioned in your article? That's all I was doing.
Comments 7
Re: "This Means More Than We Can Say" - Original Star Fox Studio Has Passed The Baton To Velan Studios
@Kilroy controls: I said the scheme was bad, not that it controlled bad. y and a should be reversed. It’s uncomfortable to shoot. All controls should be remappable, but Nintendo refuses to make this adjustment time and again.
I hope the changes they make are beneficial to getting more out of the game, because if it’s mostly a retread of things I’ve already done, it’s not going to hit the same way any more.
I don’t care to get into anything else, and it’s fine that you’re happy with things the way they are.
Re: "This Means More Than We Can Say" - Original Star Fox Studio Has Passed The Baton To Velan Studios
@betterman : https://www.toysforbob.com/ did CB4.
After playing the demo (and having played the 3DS version to death), it's basically the same game with a worse control scheme (fixable), a shiny coat of paint, and some spiffy cut scenes (which are not why I play games, but to each their own).
We'll see if they add any new missions or if the multiplayer has any legs to it, but this release of an incredibly short game, even at a lower price of $50 and with increased production values, still feels like it's pushing things in the wrong direction.
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
@Damo And to further clarify, my initial comment wasn't calling you out. It wasn't directed at you saying you missed something or should correct the article to include it. It was just mean to say to others, "Hey, this game also does that." That's all. So I'm not sure why you felt the need to be so defensive, as if I were being critical of you.
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
@Damo
You: Robotron isn't an FPS though.
Me: SWE1 Race was? [meaning it was a FPS]
You: It's in the text.
Me: And Robotron wasn't.
You: But SWE1 WAS mentioned in the article.
Me: You're the one not understanding this conversation, which was always about a control scheme.
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
@Damo So what's the problem with mentioning the only other game (AFAIK) that has the same atypical control scheme on the N64 that wasn't mentioned in your article? That's all I was doing.
Seems like you're the one missing the point.
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
@Damo SWE1 Podracer was?
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
Robotron 64 also had an option for dual controllers.