Latest Features
The Making Of Elder Scrolls V: Skyrim
Expectations as high as Hrothgar
The Making Of Assassin's Creed, Ubisoft's Original Open-World Epic
"I was convinced the game was a flop"
Feature Video Gaming's Most Famous Anecdote Might Not Be True After All
Did pizza really inspire the creation of Pac-Man?
Feature The Full Story Behind Sega Channel, Sega's Precursor To Game Pass
"Don't just watch TV, play TV"
The Making Of Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot
"This is the hypothetical Sonic 4 on Sega Mega Drive that never happened"
The Making Of HeroQuest - When Tabletop Gaming Went Mainstream
"I will forever be proud of my involvement with HeroQuest"
Feature The Strange Tale Behind Resident Evil's 'Basement Theme'
We try to get to the bottom of this twenty-four-year old mystery
Feature The Late Rieko Kodama On Phantasy Star, Skies Of Arcadia And Challenging Stereotypes
"I believe that a story or world cannot revolve around male power alone"
Feature Ken Killed? Ryu And Chun-Li Kissing? Space Aliens? These Street Fighter II Comics Had It All
"People still ask me about it all the time"
Feature The Inside Story Of Games-X, The UK's First Weekly Video Game Magazine
"It was a crazy time for games... and it just never, ever stopped"
Feature The Tale Of Spiral Saga, The Lost PlayStation 1 Exclusive
The game was meant as a successor to Solstice and Equinox
Feature How We Helped Solve A 30-Year-Old Mystery In Monkey Island 2: LeChuck's Revenge
There are probably worse ways to spend a weekend!
Feature The Great Commodore 64 Key Caper
"If I'm going to spin $50,000 on something, am I going to recoup that?"
Interview Former Sega President Tom Kalinske On The Rise And Fall Of A 16-Bit Empire
"I really, really fell in love with 16-bit technology"
Feature Digging Into Drihoo, The Xbox Exclusive That Shares DNA With The Soulsborne Series
Designer and director Kaikō Arima worked on both...
Flashback Here's Why Japanese Video Game Companies Often Didn't Credit Their Developers
"There are many things that I cannot say in public"
The Making Of The Curse Of Monkey Island, SCUMM's Underrated Swansong
"We were lucky to be the last SCUMM game"
Feature Full Of Eastern Promise: The Rise And Fall Of Grey Importing
"It was one of the most exciting and fun times of my career"
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
Feature The Bouncer: Misunderstood Classic, Or Off-Brand Final Fantasy Fan-Fiction?
"These are the residents of DOG STREET"
The Making Of Split/Second, The Game That Tried To Better Burnout
"Jerry Bruckheimer, Michael Bay-style action exploding all over the screen"
Ultimate Guide Atari Jaguar - The Death Rattle Of A Pioneer
Everything you need to know about Atari Corp's final console
Feature How A Plagiarised Review Turned 'Rule Of Rose' Into A PS2 "Video Game Nasty"
"Every single frame is dripping with perversion"
Feature We Go Hands-On With M2's Aleste Branch, Coming To A Console Near You Soon
"I think it will come to consoles first and foremost"
Flashback The Origin Of Rare's Iconic "Golden Toilet Roll" Logo
Former Rare artist Kev Bayliss talks about designing the classic logo
The Making Of Secret Of Evermore, Square's Western 'Secret Of Mana'
"I think it's the game I'm the most proud of"
Flashback How The Witcher's Collectible Sex Cards Turned Romance Into "Gotta Catch 'Em All"
"The game kind of forces you to become a mindless sex addict"
Feature The Late Carl Macek On Robotech And Bringing Anime To The West
"It was not an easy road – more like a rollercoaster ride"
Feature Is Wikipedia Really To Blame For Video Game Console Generations?
Well, the answer is...complicated
Soapbox There's No Excuse For Street Fighter Having Bad Box Art, Capcom
"They could use much better artwork for this"
Flashback Before The Game Awards, There Was Cybermania '94
The first televised video games award show
Feature Sega's Vomit-Inducing R360 Is An Endangered Species From A Different Age
"Some people are intimidated to try it. It’s definitely a unique experience"
Feature How Julian 'Jaz' Rignall Is Helping Make Video Games Better
What the legendary journalist did next
Interview How Gamebox Systems Is Breathing New Life Into Old Hardware
"There is no better way to experience it"
The Making Of GTA London, Rockstar's Daring Detour Into The Swinging Sixties
How a group of Canadian developers brought anarchy to the UK
The Making Of Grand Theft Auto, The Start Of The 370-Million-Selling GTA Franchise
"We never believed that it would actually cause that much trouble"
Feature As GTA Turns 25, We Speak To The People Who Made It Happen
"It’s a game we are all proud to be part of"
Flashback How The Failure Of Cyberpunk RPG 'Project M' Doomed The Legendary SSI
"This wrong decision ended up costing many jobs at the company"
Flashback It's 30 Years Since 'Sonic 2sday' - And Here's How It Happened
"That one was really bodacious. It was the hardest and closest to failure"
The Making Of Red Alarm, The Virtual Boy's Answer To Star Fox
"It seemed the game had drawn a lot of attention within Nintendo"