While I'm a sucker for retro games, this handheld does raise some questions for me.
1. The screen is plenty wide for the nature of the games available. Even the renders do not hide that (and I can appreciate that kind of honesty). This was also the case for the first Evercade. Is there any content that makes use of the full screen? Or could it be because it's easier to source 800x480 screens than sourcing something that has a closer aspect ratio?
2. Just how comfortable will TATE mode be? The spacing between the D-pad and the buttons is narrower than even that of the GBA SP, and on top of that, when you hold it in TATE mode, it's going to be really top-heavy.
3. Any word on how that battery life was determined? The first Evercade has a claimed battery life of 4-5 hours as well, but that one doesn't have Wi-Fi.
All that said, I'm definitely interested. I've liked the niche these guys have carved out for themselves, but the retro games they've brought over so far didn't tickle my fancy...until they announced IREM and Topalan.
@NintendoKnight You said "To me, it seems like a fun time waster to play while on trains or on the bus." That's the point of gaming in general, no? To entertain yourself.
Although, I'd argue that Sega USA didn't help matters with shoddy marketing for the Saturn, what with the surprise release announcement catching retailers off-guard.
@BrandonGiesing The way I see it, the primary audience for Polymega is made up of people who have boxes or rows of cartridges and CDs, and given how modern takes of retro consoles have been popping up every so often, I think it indicates this target audience is a viable market. Those players have grown up and become adults with paying jobs. They got the money to spare. That's probably why Everdrive support doesn't exist; buyers already have the games, and these games get a second wind because the original consoles are dying out and parts may be hard to find.
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Re: Evercade Is Getting An "EXP" Upgrade, Complete With Irem And Toaplan Collections
While I'm a sucker for retro games, this handheld does raise some questions for me.
1. The screen is plenty wide for the nature of the games available. Even the renders do not hide that (and I can appreciate that kind of honesty). This was also the case for the first Evercade. Is there any content that makes use of the full screen? Or could it be because it's easier to source 800x480 screens than sourcing something that has a closer aspect ratio?
2. Just how comfortable will TATE mode be? The spacing between the D-pad and the buttons is narrower than even that of the GBA SP, and on top of that, when you hold it in TATE mode, it's going to be really top-heavy.
3. Any word on how that battery life was determined? The first Evercade has a claimed battery life of 4-5 hours as well, but that one doesn't have Wi-Fi.
All that said, I'm definitely interested. I've liked the niche these guys have carved out for themselves, but the retro games they've brought over so far didn't tickle my fancy...until they announced IREM and Topalan.
Re: Review: The King Of Fighters: The Ultimate History
@CharlieGirl I was under the impression that KoF was always big in Latin America - at least, the 90s SNK entries.
And if it means any, KoF was bigger than SF in Korea…until the Tekken wave hit.
Re: Review: RAD2X Is The Only HDMI Cable You Need For Your Retro Consoles
@Rosalinho For whatever reason, the emulation camp forgets that there is a group of people who have a library of cartridges.
I’m in both camps myself. I probably will never have a home console library other than the Switch, but I maintain a handful of GB, GBC and GBA carts.
Re: Review: Playdate - Picking Things Up Where The Game Boy Left Off?
@NintendoKnight You said "To me, it seems like a fun time waster to play while on trains or on the bus." That's the point of gaming in general, no? To entertain yourself.
Re: Hardware: Anbernic RG552 - A Big-Screen Upgrade To The Popular RG351
I think it's more accurate to call 5Ghz wi-fi instead of 5G. 5G implies cellular connections.
Re: Can't Get An Analogue Pocket? This Cheap And Dinky Handheld Might Plug The Gap
Great aesthetics, but my hands hurt just looking at it. The GBA SP can be difficult to hold depending on what game you play as it stands.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
@Gamer_Zeus And to add to your comment, it was a group of Americans who founded the company that would become Sega.
https://en.wikipedia.org/wiki/History_of_Sega
Although, I'd argue that Sega USA didn't help matters with shoddy marketing for the Saturn, what with the surprise release announcement catching retailers off-guard.
Re: Exclusive: Polymega's Next Module Brings Nintendo 64 Support
@BrandonGiesing Yes, and my point still stands. And drop your rudeness.
There are Everdrive users and there are collector gamers, and sometimes that group overlaps. It’s my view that Polymega caters to the latter.
Re: Exclusive: Polymega's Next Module Brings Nintendo 64 Support
@BrandonGiesing The way I see it, the primary audience for Polymega is made up of people who have boxes or rows of cartridges and CDs, and given how modern takes of retro consoles have been popping up every so often, I think it indicates this target audience is a viable market. Those players have grown up and become adults with paying jobs. They got the money to spare. That's probably why Everdrive support doesn't exist; buyers already have the games, and these games get a second wind because the original consoles are dying out and parts may be hard to find.