Street Fighter Alpha: Warrior's Dreams (PS1)

After Super Street Fighter II, Capcom went back to its roots with its next game. Street Fighter Zero (or Alpha, as it would be known outside of Japan) shows younger versions of the key characters and also adopts a colourful, anime-style aesthetic. However, it packs in various innovations as well, making it a solid evolution. The big issue is that it often feels unfinished; there aren't that many locations to fight in, and the sequel ended up feeling like the game we should have gotten. The Saturn and PS1 ports are both worth a look.

Super Street Fighter II Turbo HD Remix (PS3)

This is a HD remake of Super Street Fighter II Turbo with redrawn graphics courtesy of UDON Entertainment and remixed music by members of the popular OverClocked ReMix site. Developed by Backbone Entertainment, it was released digitally on Xbox 360 and PS3, but was also released in physical form as part of Capcom Digital Collection. While some fans are divided on the look of the redrawn HD visuals, this remains a fine version of an already fine game – and some of the remixed music is utterly fantastic.

Street Fighter V: Arcade Edition (PS4)

Released in 2018 to address issues with the base version of Street Fighter V, Street Fighter V: Arcade Edition puls in all of the DLC from seasons 1 and 2, as well as sprucing up the UI and introducing Arcade and Extra Battle modes. Each fighter also has an extra V-Trigger to select from, as well.

Street Fighter V: Champion Edition (PS4)

Street Fighter V: Champion Edition is mainly concerned with pulling together all of the DLC released for Street Fighter V, as well as making some minor gameplay adjustments. This is arguably the definitive version of the game.

Street Fighter IV (PS3)

Street Fighter IV is so well balanced, so well thought-out and so downright addictive it's hard to tell yourself to stop playing and actually get some work done. At times, you're forced to think the game must have been in development for 10 years or more. It's essentially Street Fighter II with a lick of paint and rebalanced. The moves remain unchanged. A new focus attack mixes things up on the fighting part, allowing you to charge attacks and unleash them, breaking your opponent's guard and potentially starting a combo. A revenge meter also allows for the player most taking a beating to dish out a special move and get right back into the fight. They are simple tweaks that greatly improve the dynamic of the gameplay.

Street Fighter II: The World Warrior (SNES)

Street Fighter II was a landmark moment in the history of video gaming. Capcom essentially created a genre with this game; while one-on-one fighters existed prior to its release (the original Street Fighter being one example), the game pioneered many concepts which are now commonplace. However, playing Street Fighter II today is a tricky proposition, purely because the core idea has been expanded and improved upon relentlessly by the likes of Capcom, SNK, Arc System Works and countless other companies which jumped on the bandwagon following the game's success. This SNES port is arguably the game's most famous iteration, outside of the arcade original.

Hyper Street Fighter II: The Anniversary Edition (Arcade)

Released on PS2 in 2003 to mark the 15th anniversary of the Street Fighter series, Hyper Street Fighter II: The Anniversary Edition is based on Super Street Fighter II Turbo. It contains multiple modes which are intended to replicate the feel of the various versions of the game; "Normal" (the original Street Fighter II), "Champ" (Street Fighter II: Champion Edition), "Turbo" (Street Fighter II: Hyper Fighting), "Super" (Super Street Fighter II) and "Super T" (Super Street Fighter II Turbo). Depending on which option is selected, the player will have access to a different set of characters. The game was ported to arcades and Xbox in 2004.

Street Fighter 6 (PS5)

Street Fighter 6 is an absolute humdinger of a sequel. Capcom has created a fighting system that has all of the tactical depth professional players expect but managed to make it fairly easy for casuals to wrap their heads around. Not only that, it’s introduced smart ways to onboard newcomers, including a simplified control scheme and a great suite of tutorials, which even extend to the very enjoyable RPG-inspired single player story mode. A strong roster of starting characters, near-flawless rollback netcode, and a seemingly never-ending selection of content – including interactive online lobbies with playable retro games – round out another unbelievably impressive effort from the seemingly unstoppable Japanese publisher.

Super Street Fighter IV (PS3)

How do you make one of 2009's best releases even better? You take a leaf out of Super Street Fighter IV's book by listening to player's criticism, adding a heap of new characters, and releasing it all at a budget price. Make no bones about it - Super Street Fighter IV is essentially the same game that was released last year, only considerably beefed up. With several new characters, Super Street Fighter IV takes a step into "Vs" territory, with a roster of names practically bulging at the seams. Factor in a slew of new stages, a considerably improved online component and a budget price tag and you have yet another stand-out showing from the Street Fighter franchise.

Street Fighter Alpha 3 Max (PSP)

Known as Street Fighter Zero 3 Double Upper in Japan, this PSP exclusive includes the additional fighters from the GBA version and adds Ingrid from the spin-off Capcom Fighting Evolution. In terms of faithfulness, this is one of the best ports of the game.

Super Street Fighter II: The New Challengers (SNES)

Despite the presence of four new fighters and some excellent gameplay modes, Super Street Fighter II doesn't manage to overshadow Street Fighter II' Turbo: Hyper Fighting. The faster speed of the previous title — tied with the better sound and a stronger nostalgic bond — will have many players avoiding this sequel altogether. Of course, such historical footnotes don't make the game a failure, but they do explain why Super is held in slightly lower regard than Turbo.

Ultra Street Fighter IV (PS4)

The final iteration of Street Fighter IV, Ultra Street Fighter IV brings five new characters to the roster _ Rolento, Elena, Hugo, Poison and Decapre – as well as six entirely new stages and some gameplay tweaks. Initially released on PS3, Xbox 360 and PC, Ultra would also be ported to PS4 by Other Ocean Interactive; this version was plagued with bugs and issues at launch.

Super Street Fighter IV Arcade Edition (PS3)

Following Super Street Fighter IV's success on home consoles, Capcom created an arcade version which would benefit from the same updates and improvements. Street Fighter III's Yun and Yang were added, while Evil Ryu and Oni became playable fighters. The game was then ported to consoles as Super Street Fighter IV Arcade Edition.

Street Fighter II' Turbo: Hyper Fighting (SNES)

Street Fighter II' Turbo: Hyper Fighting was undoubtedly a big deal when it launched in arcades. The Street Fighter craze was in full force, and it was genuinely exciting to see the original game refined and improved in such a manner; you could finally play as the four boss fighters, and the additional speed injection made things much faster and enjoyable. Ported to the SNES in 1993, Turbo is an improvement over its forerunner and offers more depth and entertainment as a result.

Marvel Super Heroes vs. Street Fighter (Saturn)

The sequel to the excellent X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter keeps things largely the same, with the biggest change being the roster. Several characters are dropped and replaced with new ones (if you're an X-Men fan, then you might want to look elsewhere). Still, the introduction of the Variable Assist – where the off-screen fighter can be used in special moves – is a welcome addition, and who doesn't love being able to play as Spider-Man and The Hulk? Like its forerunner, Marvel Super Heroes vs. Street Fighter was ported to the PS1 and Saturn, with the latter benefitting massively from the console's optional 4MEG RAM cart.

X-Men Vs. Street Fighter (Saturn)

Seeking to innovate in what was becoming a slightly stagnant genre, Capcom and SNK began experimenting with the concept of having multiple characters involved in each one-on-one battle. SNK's Kizuna Encounter: Super Tag Battle arrived in arcades on September 20th 1996, only for Capcom to release X-Men vs. Street Fighter five days later. Both offered the ability to tag in another character during rounds, but Capcom's effort is arguably the one that found the most fame. The company would follow it up with Marvel Vs. Street Fighter and Marvel vs. Capcom.

Street Fighter Alpha 2 (Saturn)

Now, this is more like it. Street Fighter Alpha has its fans, but this sequel improves on it in every possible way, making it feel more like a 'complete' game. New characters are introduced (and all have their own stages this time), as well as fresh mechanics and special moves. The 'Chain Combo' system seen in the first Alpha is replaced by Custom Combos, which are a lot more fun. The Saturn port of Alpha 2 is generally regarded as the best of the '90s home releases, but the PS1 version is still a lot of fun. Alpha 2 Gold was included on Street Fighter Collection on both consoles, too.

Street Fighter III 3rd Strike: Fight for the Future (Dreamcast)

Easily the pinnacle of the Street Fighter III sub-series (and, some would argue, the best Street Fighter game of all time), Street Fighter III 3rd Strike adds series favourite Chun-Li, along with four brand-new fighters: Makoto, Remy, Q, and Twelve. Arguably the biggest innovation is the introduction of the "Guard Parry", where the player can nullify an attack by tapping forward at exactly the right time. This feature resulted in Evo Moment 37, where Daigo Umehara performed a parry several times over to win the match when he appeared to be beaten. This event has led to 3rd Strike becoming almost legendary with fighting game fans, and it continues to be played competitively all over the world.