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Image: Atomic Windmill

Indie outfit Atomic Windmill is pushing toward the completion of a brand new ZX Spectrum game that takes the hazardous and hyper-punctual world of food delivery and transposes it to the outer regions of the galaxy.

Space Pizza puts players in the unenviable role of "the galaxy’s fastest, possibly only, interstellar pizza courier", who is tasked with delivering a mammoth order of stuffed crust specials to a clandestine government complex, built deep within the recesses of a far-flung asteroid. The miners, technicians, and sinister suits - working on a scheme so secret that even they may be unsure of its true purpose - require food, and you are about to take a life-changing, possibly life-ending, order.

As you can see in these work-in-progress gameplay snippets, Space Pizza takes inspiration from the momentum/gravity-based space adventures of yore - such as Gravitar (1982), Thrust (1986), and Asteroids (1979).

Piloting a tiny delivery vessel through treacherous and awkward caverns, filled with pizza-ruining hazards, players will need to balance the ship's thrusters precisely in line with anti-gravity's pull in order to negotiate the twisty, labyrinthine complex and deliver a cheesy feast to its workers.

Space Pizza is the first release from publisher Atomic Windmill: a homegrown project reminiscent of the bedroom programming scene of the 1980s. The code, along with its colourful pixel art, is handled by programmer Gary Pinkett, with sound effects by Tim Drew and a beat-heavy score by DJ Hoffman. Constructed with assistance from EMOOK's NextBuild Studio, Space Pizza is primarily designed for the ZX Spectrum Next platform.

Atomic Windmill's debut title already looks like it will be scratching that compulsive 'one more try' itch for fans of simple but highly challenging games. I think it'll be an absolute blast for anyone who doesn't have the blundering, blunt-force gameplay approach of Yours Truly. (Besides, I'm allergic to cheese.)

Space Pizza is expected to launch on ZX Spectrum Next this year. Atomic Windmill hopes to port to other platforms, including the Amiga, Atari ST, and Sega Mega Drive later in 2027. You can check out more info over on the game's carb-tastic website.