If you’ve ever had the oddly specific dream of rising through the ranks of a toy-based wrestling world, then you’re in luck. WrestleQuest enters the ring with a deadly combo of late-'80s wrestling nostalgia and mid-'90s JRPG mechanics, celebrating both while not quite managing to deliver the three-count at the end. However, if you grew up in those very specific eras, you should find enough here to power through to the championship fight.
Mega Cat Studio’s latest offering builds a fascinating world right from the start. The populace of a children’s toy box has become obsessed with professional wrestling, idolising the likes of Macho Man Randy Savage and Jake the Snake. Life in the toy box revolves around wrestling and every conflict is settled in the ring with flashy moves and high-stakes action.
Aside from a few inconsistencies, such as not everyone realising that wrestling is – spoilers – fake, the world is the best thing about WrestleQuest. There is a wholesomeness to it, as if a child with a handful of official wrestling action figures is bringing the rest of their toys into the ring. The writers clearly know and love their wrestling and terminology; there are ample heel-turns and babyfaces to contend with. At times, WrestleQuest feels more like Toy Story than a wrestling game, with bright and colourful visuals and characters that feel stiff and plastic yet strangely full of life.
The story follows two main toys on their journey to greatness. Muchacho Man has, like many kids of the era, based his entire personality on the larger-than-life antics of Randy Savage and is trying to rise through the ranks to take on his idol in the ring. Meanwhile, in a winter-themed area of the toy box, is Brink Logan — a more subtle but still recognisable send-up of Bret “The Hitman” Hart — who struggles to balance his loyalty to his family and his own dreams for stardom.
Neither storyline is particularly compelling, though Logan’s quest has a touch more depth to it. The paper-thin plot mostly consists of going to a new area filled with enemies until you reach the inevitable boss fight. You can see the influence of games like Chrono Trigger in WrestleQuest. There aren’t any random encounters; you can see the enemies on the screen before they approach you. Once they do, your party is transported to a wrestling ring where the real action takes place.
Combat is both very simple and needlessly complex at the same time. Even basic attacks require a timed input to do maximum damage or to avoid an occasional counterattack from the enemy, which means you can’t switch off at any point during a fight. Even the special moves, called Gimmicks, sometimes use this mechanic but will do a significant amount of damage anyway. Early fights won’t require you to use these Gimmicks very often but by the mid-game battles, you’ll find you rely on them almost entirely.
Each fight features a Hype Meter, which shows who the crowd is cheering for. Gain hype and you’ll deal more damage and earn more money, but let the momentum shift to your opponent and they’ll reap those rewards instead. It is a good way to hammer home the wrestling theme even further, but it seldom becomes important enough to focus on.
The biggest downside to WrestleQuest’s combat is a lack of balance. There is a pretty significant difficulty spike around ten hours into the game that feels like it should require a touch of grinding to get through, but, because the enemies don’t respawn, you won’t have the opportunity to do so. This is particularly problematic since new characters join your party at level one and are easily overwhelmed. This makes it unlikely you’ll want to swap out your core roster of wrestlers for fresh faces, especially once you’ve built up a solid synergy of double and triple tag-team techniques.
In its effort to pay homage to old-school RPG mechanics, Mad Cat Studio doesn’t give itself the chance to make WrestleQuest something unique and special. Mid-to-late-game fights drag on far too long, with each battle becoming predictable outside of the boss fights that punctuate each story arc. The world map feels too large, requiring you to traverse big, empty areas to get to the next signposted objective on your list. Things just feel a bit barren, which doesn’t encourage you to explore for hidden gems, which is usually one of the best parts of any RPG of this type.
There are also a handful of bugs that cropped up during our playthrough, and we didn't start the game until a long-awaited launch patch was applied. The game crashed occasionally while moving to the next section of the map. Thankfully, we didn’t lose much progress but it was certainly a source of frustration. Character health bars didn’t refill during combat even when you had healed them, meaning you lost the visual cue to patch them up that every RPG has always given you. Neither of these issues were game-breaking but were certainly noticeable when they reared their heads. Hopefully they will disappear with future patches.
The result of this genre mash, then, is a flashy, competent RPG held back by some balance issues and combat that quickly becomes a slog at higher levels. If you’re a fan of both old-school wrestling and RPGs, you’ll probably find enough here to keep you going through the 30-ish hours it will take to complete WrestleQuest’s story, but otherwise it might struggle to keep you engaged.
Conclusion
WrestleQuest is a surprisingly wholesome game that is laser-focused on appealing to a specific demographic and will likely fail to capture the attention of anyone else. If you grew up watching the likes of Randy Savage, Hulk Hogan, and Ric Flair throw each other around the ring and you also happen to love 16-bit RPGs, you’ll probably be charmed enough to overlook the repetitive combat and empty world. We certainly fall into the target demographic here, but the concept is better than its execution.
Comments 25
"If you’ve ever had the oddly specific dream of rising through the ranks of a toy-based wrestling world, then you’re in luck."
Well, all I can say is that indeed is oddly specific. Both odd and specific. I usually like odd, but maybe not this time. Repetitive combat means all the rest must be perfect to be enjoyable, which isn't the case according to the review
@anti-matter "If you’ve ever had the oddly specific dream of rising through the ranks of a toy-based wrestling world, then you’re in luck."
Not too be that guy, but just because the fighting in wrestling isn't real and the outcome's predetermined, it's not «fake». (Never heard anyone say a stage play or a movie is fake…)
Why can't those games have better art? It's not like there aren't any good pixel artists out there.
@Princess_Lilly
I saw "DDR" gameplay from the screenshot, lol.
But I don't like wrestling, I like boxing / kickboxing instead.
@Sinton
That's because nobody has ever claimed films and plays are real.
Wrestlers are real athletes, that's undeniable, but wrestling is not a real sport with a competitive outcome. The fact that it pretends to be (something which kayfabe demands) is why people are so keen to point out it's not.
@Woderwick No one has claimed wrestling is real for 30 years.
@Sinton
Fair point, but the whole industry sells it as being real. It's part of kayfabe, and it wouldn't be as much fun if they admitted it's high energy pantomime.
@Woderwick Nah, just looking on social media, it's part kayfabe and part real world / out of character. You're never in doubt what's part of the act and what isn't.
@Sinton
I've never used social media but I'll take your word for it. It's certainly a lot more open then it ever used to be. Seeing Mick Foley and Undertaker openly discussing the set up for their hell in a cell match was something that never would have happened back in the day.
@Princess_Lilly why does this sound like the most anit-matter dream in existence lmao
I picked this up myself, and the review is pretty accurate. The story’s alright, the cameos from wrestling personalities are good, but you kind of have to know a lot about wrestling going in to appreciate that aspect. If you’re a wrestling fan or the concept sounds interesting, it probably shoots up to a 7 or 8, but otherwise, it’s a bit too finicky for its own good.
Wrestling Empire remains the best wrestling game on Switch.
@Woderwick Hah I actually watched that the other day and I've had exactly 0 interest in wrasslin' for over 25 years but I was a fan of the Undertaker as a kid. Definitely a neat watch.
@Sinton People definitely still think wrestling is real.
@Anti-Matter oh sorry. But it's still hurting people, so I don't really know the difference. (I mean I get the difference in rules but not why it's less likeable)
@HeftyLaces exactly what I thought the nanosecond I read that
@Sinton I actually think it's better knowing that they won't hurt each other too badly. I'd watch it if I had more free time (but then again, I'm saying the same thing about football)
@Poodlestargenerica I'm sure those that believe it's real, also believe every movie and TV-show they see are real.
@Sinton I don't think anyone believes that fictional movies are real, but millions believe that wrestling is, even if you don't.
@Princess_Lilly
The fighting style are their differences.
I personally never like the brutal way of wrestling fighting style just like you see from WWF, compared with boxing / kickboxing fighting style that just only limited from punching, kicking, blocking, dodging, clinching.
And from their outfits looking, I personally prefer shirtless fighter with boxing gloves rather than shirtless fighter with WWF / Lucha Libre style outfits. Just look at my avatar that oftenly display my Chibi Boxer characters.
Also, wrestle like WWF are scripted, unlike Boxing / Kickboxing. And I never like the appeal of scripted fighting style from wrestle with arguments, brutal way of fighting even using properties to hit the opponents, the flashy wrestling outfits that really turned me off. Compared with Boxing / Kickboxing like K-1, it was like watching Street Fighter / Tekken in live action mode. And that's why I keep creating my Chibi Boxer characters as I really want to see other peoples who share same interest with me provide a cute Chibi Boxing game like I have ever played from Animal Boxing NDS but I want the fighting style like K-1 games on PS2 / GBA.
This game could be fun for a right price, but this year has given console owners such an embarrassment of riches to experience (with more to come) that anything that isn’t absolutely amazing or perfectly keyed in to the individual player’s wavelength will disappear.
The review certainly read more like a 4 than 6
I DESPERATELY wanted to love this game... but (at its core), it feels like a fan game made with an RPG maker program. It's incredibly sincere, the writing is clever, and there's a lot of charm here. Unfortunately, the flaws in balancing, level structure, etc. weigh greatly on the experience as you progress. From a HUGE wrestling fan, I have to honestly say it's best to wait on a sale and go in with appropriate expectations.
@Muddy_4_Ever I honestly couldn't have said it better myself. I really had high hopes, but I will wait for a sale.
Hang on? Wrestling isn't real?!
The game doesn't look like something that would hold my attention even though I watch wrestling on a weekly basis. I will be passing on this one.
I've been going through all the games this dude reviews low and buying them out of spite. This one is really fun, and again I am baffled by how this dude scores games. It's like he has a disinterest in fun stuff or stuff that doesn't hold your hand the whole way through a game. 8/10 fun game would buy again and again.
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